Men of war 2 stupid ai6/10/2023 Mastering language has proven tougher, but a program called GPT-3, developed by OpenAI, can produce human-like text, including poetry and prose, in response to prompts.ĭeep learning systems are also getting better and better at recognizing faces and recognizing images in general. Perhaps most famously, AIs that use deep learning can now beat the best human Go players (some years after computers bested humans at chess and Jeopardy). That hasn’t happened - but there certainly have been noteworthy advances, especially with the rise of “ deep learning” systems, in which programs plow through massive data sets looking for patterns, and then try to make predictions. Back in 1965, AI pioneer Herb Simon declared, “Machines will be capable, within 20 years, of doing any work a man can do.” I find the playful, metacontextual design fun, but I think I prefer the maze example.The field of artificial intelligence has never lacked for hype. Last year, a game called Refund Me If You Can challenged players to escape a maze in under two hours, just in time to get their money back. The Hidden and Unknown isn't the first game to incorporate Steam's refund policy into its design. The third review skips the sarcasm, calling The Hidden and Unknown the "worst game ever made" and "meaningless, misanthropic trash." That reviewer does note that they received the game for free, so the axiom that you get what you pay for still holds in this case. 10/10." The next says, "Worth every penny." One review, posted pre-release, says simply, "Would buy again. It actually has three Steam reviews so far, which can't be left by users who don't own it, although that doesn't necessarily mean they paid for it. Then again, without the stunt pricing, The Hidden and Unknown may have been ignored entirely, like so many other bad games and novels. With luck, they'll also appreciate those choices one day. If I had, I hope I also would've used a pseudonym and charged $2,000 to read them (I wish that about some of the things I have published), so credit to ThePro for that much. I've never written a gender essentialist manifesto on the estrogen poisoning of Western men, but there do exist immature old journal entries and short stories that I'm glad I never had the impulse to publish. What few passages invite sympathy are undercut by the point of the whole thing: Brian's transformation into a testosterone-rich übermensch whose ex-girlfriend can't manipulate him anymore (he read Sun Tzu's The Art of War) and whose depression is thwarted by masculine habits such as sleeping enough and getting regular exercise. The story is a compilation of anecdotes from Brian's youth which were apparently drawn from the creator's own tumultuous life experiences, but which are for the most part acutely mundane: accounts of soccer practices, times Brian appeared smart in class, times he went to bed and woke up the next morning, notes about an online game he played. None of the characters are depicted visually, only the locations, which have obviously been created with help from an AI image generator. After introducing a time-traveling AI entity which perfectly balances the masculine ("thinking") and feminine ("feeling") energies, the dogmatic preamble gives way to a less confident, mostly non-interactive visual novel about a kid named Brian.
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